Joker - Jojo (Defense)

star star star star
Skill-ups to Max:
12
Leader skill
Skills:
6
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Level-up Progress:
  • Effect Rate +5%
  • Damage +10%
  • Effect Rate +10%
  • Damage +10%
  • Effect Rate +15%
Multiplier Formula:
3.6*{ATK}
5
Surprise Bomb
Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy.
Level-up Progress:
  • Damage +5%
  • Damage +10%
  • Damage +10%
  • Cooltime Turn -1
Multiplier Formula:
4.0*{ATK}
4
Fire Magic
Summons a wall of fire and inflicts Continuous Damage for 3 turns.
Level-up Progress:
  • Damage +10%
  • Damage +10%
  • Cooltime Turn -1
Multiplier Formula:
4.2*{ATK}
  • Show stats
    Grade 4 ★ 5 ★ 6 ★
    HP 5175 7020 9555
    ATK 356 484 659
    DEF 368 500 681
    SPD 103
    CRIT Rate 15%
    CRIT DMG 50%
    Accuracy 0%
    Resistance 15%
star star star star
Awakening Bonus: Gain new skill: Fire Magic
Skill-ups to Max:
9
Skills:
6
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Level-up Progress:
  • Effect Rate +5%
  • Damage +10%
  • Effect Rate +10%
  • Damage +10%
  • Effect Rate +15%
Multiplier Formula:
3.6*{ATK}
5
Surprise Bomb
Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy.
Level-up Progress:
  • Damage +5%
  • Damage +10%
  • Damage +10%
  • Cooltime Turn -1
Multiplier Formula:
4.0*{ATK}
Awakening Essences:
15
5
20
10
  • Show stats
    Grade 4 ★ 5 ★ 6 ★
    HP 4545 6180 8400
    ATK 333 452 615
    DEF 345 468 637
    SPD 102
    CRIT Rate 15%
    CRIT DMG 50%
    Accuracy 0%
    Resistance 15%
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