Dice Magician - Reno (Attack)

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Skill-ups to Max:
12
Leader skill
Skills:
5
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Level-up Progress:
  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
Multiplier Formula:
1.9*{ATK}
6
Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.
Level-up Progress:
  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
  • Cooltime Turn -1
Multiplier Formula:
3.0*{ATK}
4
Dice Madness
Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attack ignores the enemy's Defense.
Level-up Progress:
  • Damage +10%
  • Damage +10%
  • Cooltime Turn -1
Multiplier Formula:
{ATK}*(0.1*DICE + 0.7)
  • Show stats
    Grade 4 ★ 5 ★ 6 ★
    HP 4905 6660 9060
    ATK 422 573 780
    DEF 321 436 593
    SPD 102
    CRIT Rate 15%
    CRIT DMG 50%
    Accuracy 0%
    Resistance 15%
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Awakening Bonus: Leader Skill: Increases Critical Rate of ally monsters in the Arena by 24%
Skill-ups to Max:
12
Skills:
5
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Level-up Progress:
  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
Multiplier Formula:
1.9*{ATK}
6
Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.
Level-up Progress:
  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
  • Cooltime Turn -1
Multiplier Formula:
3.0*{ATK}
4
Dice Madness
Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attack ignores the enemy's Defense.
Level-up Progress:
  • Damage +10%
  • Damage +10%
  • Cooltime Turn -1
Multiplier Formula:
{ATK}*(0.1*DICE + 0.7)
Awakening Essences:
15
5
20
10
  • Show stats
    Grade 4 ★ 5 ★ 6 ★
    HP 4545 6180 8400
    ATK 374 509 692
    DEF 303 412 560
    SPD 101
    CRIT Rate 15%
    CRIT DMG 50%
    Accuracy 0%
    Resistance 15%
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