Dice Magician - Morris (Support)

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Skill-ups to Max:
9
Leader skill
Skills:
5
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Level-up Progress:
  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
Multiplier Formula:
1.9*{ATK}
6
Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.
Level-up Progress:
  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
  • Cooltime Turn -1
Multiplier Formula:
3.0*{ATK}
1
To Live or To Die (Passive)
Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]
  • Show stats
    Grade 4 ★ 5 ★ 6 ★
    HP 5340 7260 9885
    ATK 374 509 692
    DEF 339 460 626
    SPD 102
    CRIT Rate 15%
    CRIT DMG 50%
    Accuracy 0%
    Resistance 15%
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Awakening Bonus: Leader Skill: Increases Accuracy of ally monsters in the Arena by 40%
Skill-ups to Max:
9
Skills:
5
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Level-up Progress:
  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
Multiplier Formula:
1.9*{ATK}
6
Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.
Level-up Progress:
  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
  • Cooltime Turn -1
Multiplier Formula:
3.0*{ATK}
1
To Live or To Die (Passive)
Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]
Awakening Essences:
15
5
20
10
  • Show stats
    Grade 4 ★ 5 ★ 6 ★
    HP 4995 6780 9225
    ATK 333 452 615
    DEF 315 428 582
    SPD 101
    CRIT Rate 15%
    CRIT DMG 50%
    Accuracy 0%
    Resistance 15%
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